vibration

v3.1.8

A plugin for handling Vibration API on iOS, Android, web and OpenHarmony.

Package archive: https://pubdev.letsnova.ru/api/archives/vibration/3.1.8.tar.gz

Installdart pub add vibration

Readme

Vibration

Build Status

A plugin for handling Vibration API on iOS, Android, and web. API docs.

Getting Started

  1. Add vibration to the dependencies section of pubspec.yaml.

    dependencies:
                      vibration: ^3.1.3
                    
  2. Import package:

    import 'package:vibration/vibration.dart';
                    

Methods

hasVibrator

Check if the target device has vibration capabilities. Not required when using other methods.

if (await Vibration.hasVibrator()) {
                    Vibration.vibrate();
                }
                

hasAmplitudeControl

Check if the target device has the ability to control the vibration amplitude, introduced in Android 8.0 Oreo - false for all earlier API levels.

if (await Vibration.hasAmplitudeControl()) {
                    Vibration.vibrate(amplitude: 128);
                }
                

hasCustomVibrationsSupport

Check if the device is able to vibrate with a custom duration, pattern or intensity. May return true even if the device has no vibrator (if you want to check whether the device has a vibrator, see hasVibrator).

if (await Vibration.hasCustomVibrationsSupport()) {
                    Vibration.vibrate(duration: 1000);
                } else {
                    Vibration.vibrate();
                    await Future.delayed(Duration(milliseconds: 500));
                    Vibration.vibrate();
                }
                

vibrate

Method Arguments

  • duration: Duration of the vibration in milliseconds. Default is 500ms.
  • pattern: List of integers representing the vibration pattern. Alternates between wait and vibrate durations.
  • repeat: Index in the pattern at which to repeat, or -1 for no repeat. Default is -1.
  • intensities: List of integers representing the vibration intensities for each segment in the pattern.
  • amplitude: Amplitude of the vibration. Range is 1 to 255. Default is -1 (use platform default).
  • sharpness: Sharpness of the vibration. iOS only. Range is 0.0 to 1.0. Default is 0.5.
  • preset: Predefined vibration preset. Overrides other parameters if provided.

With specific duration (for example, 1 second):

Vibration.vibrate(duration: 1000);
                

Default duration is 500ms.

With specific duration and specific amplitude (if supported):

Vibration.vibrate(duration: 1000, amplitude: 128);
                

With pattern (wait 500ms, vibrate 1s, wait 500ms, vibrate 2s):

Vibration.vibrate(pattern: [500, 1000, 500, 2000]);
                

With pattern (wait 500ms, vibrate 1s, wait 500ms, vibrate 2s) at varying intensities (1 - min, 255 - max):

Vibration.vibrate(pattern: [500, 1000, 500, 2000], intensities: [1, 255]);
                

With vibration presets:

You can use predefined vibration presets for common use cases.

Vibration.vibrate(preset: VibrationPreset.alarm);
                

Available presets:

  • VibrationPreset.alarm
  • VibrationPreset.notification
  • VibrationPreset.heartbeat
  • VibrationPreset.singleShortBuzz
  • VibrationPreset.doubleBuzz
  • VibrationPreset.tripleBuzz
  • VibrationPreset.longAlarmBuzz
  • VibrationPreset.pulseWave
  • VibrationPreset.progressiveBuzz
  • VibrationPreset.rhythmicBuzz
  • VibrationPreset.gentleReminder
  • VibrationPreset.quickSuccessAlert
  • VibrationPreset.zigZagAlert
  • VibrationPreset.softPulse
  • VibrationPreset.emergencyAlert
  • VibrationPreset.heartbeatVibration
  • VibrationPreset.countdownTimerAlert
  • VibrationPreset.rapidTapFeedback
  • VibrationPreset.dramaticNotification
  • VibrationPreset.urgentBuzzWave

cancel

Stop ongoing vibration.

Vibration.cancel();
                

Android

The VIBRATE permission is required in AndroidManifest.xml.

<uses-permission android:name="android.permission.VIBRATE"/>
                

Supports vibration with duration and pattern. On Android 8 (Oreo) and above, uses the VibrationEffect class. For the rest of the usage instructions, see Vibrator class documentation.

iOS

Supports vibration with duration and pattern on CoreHaptics devices. On older devices, the pattern is emulated with 500ms long vibrations. You can check whether the current device has CoreHaptics support using hasCustomVibrationsSupport.

OpenHarmony

The OpenHarmony implementation of vibration.

vibration 在 OpenHarmony 平台的实现。

Add the following permission settings to your project's module.json5 file.

在你的项目的 module.json5 文件中增加以下权限设置。

    "requestPermissions": [
                         {"name" :  "ohos.permission.VIBRATE"},
                    ]
                

Usage

dependencies:
                  vibration: any
                  vibration_ohos: any
                

vibrateEffect and vibrateAttribute are only exist in VibrationOhos.

 (VibrationPlatform.instance as VibrationOhos).vibrate(
                   vibrateEffect: const VibratePreset(count: 100),
                   vibrateAttribute: const VibrateAttribute(
                     usage: 'alarm',
                   ),
                 );
                

Changelog

3.1.8

  • Fix repeat parameter ignored on iOS. (#145 by @zeienko-vitalii)

3.1.7

  • Fix Android deprecation warning for VIBRATOR_SERVICE. (#144 by @zeienko-vitalii)

3.1.7-dev.1

  • Attempt to fix deprecation warning on Android.

3.1.6

  • Fix crash on Android. (#140 by @armanagarwal)

3.1.5

  • Adds Swift Package Manager compatibility.

3.1.4

Note: This release has breaking changes.

Plugin now requires the following:

  • Android Gradle Plugin >=8.12.1
  • Gradle wrapper >=8.13
  • Kotlin 2.2.0
  • Bump package vibration_platform_interface to "0.1.1"

3.1.3

  • Fix intensities on iOS.
  • Lower miminum Compile SDK version for Android to 34

3.1.2

  • Restore hasAmplitudeControl and hasCustomVibrationsSupport methods.

3.1.1

  • Fix some cases where intensities were not being used correctly.

3.1.0

  • Add common vibration patterns for Android and iOS.
  • Add sharpness parameter for iOS.
  • Suppress deprecation warnings for vibrate method on Android.

3.0.0

  • The plugin has been recreated from scratch to align with the latest Flutter and Dart features.
  • The iOS version no longer depends on intensities and amplitude, and it now supports custom durations and patterns.
  • The example app is more intuitive and user-friendly.
  • Calling the hasVibrator method is no longer necessary.
  • Adjustments for null safety have been implemented.

2.1.0

  • Fix vibration on iOS
  • All methods are now properly null-safe

2.0.1

  • Bump package vibration_platform_interface to "0.0.2"

2.0.0

  • Remove references to Android embedding v1
  • Update package:web to ">=0.5.1 <2.0.0" (#105 by dkrutskikh)

1.9.0

  • Added OpenHarmony support
  • Migrate to common platform implement (vibration_platform_interface)

1.8.4

1.8.2

  • Raise minimum and target SDK versions for Android to upgrade Gradle to 7.5.

1.8.0

  • Use device_info_plus for hasAmplitudeControl and hasVibrator methods.

1.7.7

  • Adds a namespace attribute to the Android build.gradle, for compatibility with Android Gradle Plugin 8.0.

1.7.6

  • Update package's dart SDK max version (under 3.0.0)

1.7.5

  • Bump vibration_web to 1.6.4.

1.7.4

  • Migrating to null safety.

1.7.3

  • Use targetEnvironment check on iOS.

1.7.2

  • Updated description to indicate web support.

1.7.1

  • Fix building on iOS.

1.7.0

  • Use Android Embedding v2.

1.6.1

1.5.0

1.4.0

  • Added a hasCustomVibrationsSupport method (#34 by Skyost)
  • Use Swift 5.0

1.3.1

1.3.0

  • Add support for CoreHaptics on iOS devices #30 (by Leicas)

1.2.4

  • Move flutter_test to dev_dependencies. Fixes issue #24.

1.2.3

  • Add proper indication of async methods to docs (by @qqgg231)

1.2.2

  • Suppress deprecation warnings for vibrate method

1.2.1

  • Maintenance release

1.2.0

  • Add support for amplitude control under Android 8.0 and later (by @pmundt)

1.1.0

1.0.2

  • Update vibration.podspec

1.0.1

  • Implemented cancel method for iOS

1.0.0

  • Initial Release